AI Insights · Timothy · October 2024
Top 5 First Person Games in the US, Q3 2024
Explore the Q3 2024 performance of the top five first-person games in the United States, highlighting trends in downloads, revenue, and active users on a unified platform.
In the third quarter of 2024, Call of Duty®: Mobile by Activision Publishing, Inc. demonstrated notable fluctuations in its weekly revenue, peaking at approximately $5.9M at the end of July, before tapering off to around $3.1M by the end of September. The game's weekly downloads began with a high of nearly 180K in early July, gradually declining to about 129K by the end of the quarter. Weekly active users showed a similar trend, starting at roughly 2.9M and ending the quarter at approximately 2.3M.
Minecraft: Play with Friends from Mojang experienced a steady decline in weekly revenue, starting at around $1.2M and closing the quarter at about $819K. Downloads also decreased from 291K in early July to a low of 87K by the end of September. Despite these trends, weekly active users remained robust, averaging around 9.4M at the beginning and declining to about 6.6M by the end of the quarter.
Hunting Sniper, published by SPARKS INFORMATION (SINGAPORE) PTE. LTD., saw a varied revenue pattern, with a notable spike to $689K in early September before settling at $570K by the end of the quarter. Weekly downloads showed a steady increase, beginning at 70K and peaking at 84K in late September. Active users steadily climbed from approximately 335K to 357K over the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. maintained a stable revenue stream, starting at $395K and ending at $377K. The app's downloads began at 25K, fluctuating slightly throughout the quarter, and finishing with a similar number. Weekly active users remained relatively stable, starting at 128K and ending at 122K.
Sea War: Raid, developed by 江锋 聂, experienced a steady increase in revenue, peaking at $424K in late September before dropping to $304K. Downloads showed a downward trend, starting at 31K and concluding at 19K. However, the app's active user base grew, beginning at 362K and reaching 461K by the end of the quarter.
These insights are derived from Sensor Tower data, offering a comprehensive look at the performance of these top first-person games. For more detailed analysis and insights, visit Sensor Tower's platform.